HW 7: App Critique
The goal of this assignment is to practice identifying key design aspects of VR apps and using them to critique an existing VR game.
Instructions
- I have installed four games onto the headsets (can be found under
Work Apps
orUnknown Sources
): - Pick one and play it for at least 10-15 minutes.
- Complete the survey on Canvas that will ask about the following:
- Locomotion: What locomotion method(s) does the app use?
- Do you think this method(s) was appropriate?
- Interaction: What interaction method(s) does the app use?
- How did you learn the controls?
- Was interaction intuitive? Why or why not?
- Comfort: Did you experience any VR sickness with the app?
- What measure(s) does the app take to avoid this (if any)?
- Immersion: In what ways did the app immerse you? Hint: Think about SEMIVIP.
- Did you feel a sense of presence?
- Other: Anything unique or interesting you found about the app?
- Locomotion: What locomotion method(s) does the app use?
Grading
You will be graded based on your completion of the survey above.