CS 149 Fall 2018 - Instructor: Molloy Sections: 10 and 11

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Lab 15: Methods, Drawing and Style

Objectives

Key Terms

parameter (or formal parameter)
A variable declared inside the parentheses of a method header.
argument (or actual parameter)
A value passed to a method at the time the method is called. The value will be assigned to the parameter variable.

Part 1: Drawing Pictures

For this activity we will make use of the StdDraw class developed by Robert Sedgewick and Kevin Wayne at Princeton University. This class provides a set of methods that make it possible to create simple drawings in Java.

You can find the complete documentation online, but today we will only be working with the following methods:

Modifier and Type Method and Description
static void circle(double x, double y, double radius)
Draws a circle of the specified radius, centered at (xy).
static void filledCircle(double x, double y, double radius)
Draws a filled circle of the specified radius, centered at (xy).
static void rectangle(double x, double y, double halfWidth, double halfHeight)
Draws a rectangle of the specified size, centered at (xy).
static void filledRectangle(double x, double y, double halfWidth, double halfHeight)
Draws a filled rectangle of the specified size, centered at (xy).
static void line(double x0, double y0, double x1, double y1)
Draws a line segment between (x0y0) and (x1y1).
  1. Create a folder to contain your work for today's activity.
  2. Copy the following files into your folder:
  3. Open DrawDemo.java in jGRASP. Take a minute to read over the code, then compile and execute it.
  4. By default, (0, 0) is located in the lower-left corner of the StdDraw drawing window and (1, 1) is in the upper-right. Modify DrawDemo.java to place a small filled rectangle in the upper-left corner of the drawing window. Test your modifications.

Part 2: Drawing Houses

  1. Open Houses.java using jGRASP. Take a minute to read over the provided code, then try running it.
  2. Add a new method named drawHouse that satisfies the following requirements:
    • It should take two double parameters named x and y.
    • When executed, it should draw a house that looks like the following: house
    • The total width of the house should be .2.
    • The total height of the house should be .3. The rectangle at the bottom should have a height of .2 and the roof should have a height of .1.
    • The rectangle that forms the bottom part of the house should be centered at (x, y). I.e. the location of the house should be determined by the parameter values.
    • The method should include a call to drawDoor. YOU SHOULD NOT COPY THE CONTENTS OF drawDoor INTO drawHouse!
  3. Modify your main so that in includes three calls to drawHouse. Houses should be drawn at (.2, .5), (.5, .5) and (.8, .5). The result should look like the following:

    house
  4. For your submission do a File - Save and save the drawing as house.jpg

Part 3: Style

Make any necessary modifications to ensure that your finished program conforms to the style guide from Lab3.

Part 4: Checkstyle

Follow the instructions on the Checkstyle lab page to run Checkstyle on Houses.java. Fix any style issues that are flagged.

Part 5: Submitting

In order to complete this lab you need to:

Acknowledgements: This lab was originally developed by Nathan Sprague.