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                  Fog in OpenGL
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                     Prof. David Bernstein
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| Computer Science Department | 
| bernstdh@jmu.edu | 
               
            
         
            
         
         
            
         
         
            
         void glFog*v(GLenum pname, TYPE *params)
                     pname is GL_FOG_COLOR
              and params points to the RGBA valuesvoid glFog*(GLenum pname, TYPE params)
                     pname is GL_FOG_MODE
              and TYPE is either GL_EXP,
              GL_EXP2, or  GL_LINEAR
                     pname can be GL_FOG_DENSITY,
              GL_FOG_START, or GL_FOG_END
                     glEnable(GL_FOG);